Infinity Ward Animation Tools Engineer

Infinity Ward Animation Tools Engineer

Founded in the year 2002, Infinity Ward stands as the original studio behind the widely acclaimed Call of Duty® franchise. Over the years, the titles crafted by Infinity Ward have garnered an impressive array of accolades, boasting more than 200 “Game of the Year” awards and 100 “Editor’s Choice” awards, among numerous other recognitions within the gaming industry. Among their notable creations are titles such as Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and the more recent installment, Call of Duty®: Modern Warfare. Situated in Woodland Hills, California, just on the outskirts of Los Angeles, Infinity Ward is home to a workforce exceeding 250 individuals.

Renowned for its exceptional quality, Infinity Ward takes pride in hosting one of the most dedicated and talented development teams within the industry. The studio culture values a balance of productivity and enjoyment, fostering a relaxed yet focused atmosphere. Recognizing that excellence in game development hinges upon the caliber of its people, Infinity Ward is committed to nurturing and supporting its employees. The studio fosters an environment of camaraderie through engaging events that involve everyone.

In the role of an Animation Tools Engineer at Infinity Ward, you will play a pivotal part in the design and advancement of our cutting-edge animation tools suite. These tools empower our animators to craft highly realistic animations that elevate the gaming experience to new heights.

The ideal candidate for this position should possess prior experience in developing animation tools and workflows tailored for games, film or analogous fields. Such roles typically demand a fusion of technical prowess and creative problem-solving acumen. We seek individuals who are passionate about bridging the gap between the artistic vision of animation teams and the technical intricacies tackled by engineering teams.

The Animation Tools team operates with the mandate of bolstering and refining the tools employed by every animation team within Infinity Ward. From Narrative and AI to Gameplay and Mocap, our aim is to design pipelines that are not only adaptable to each team’s distinct requirements but also structurally robust enough to accommodate the demands of large-scale production.

Given the dynamic nature of our environment, this role entails a diverse array of responsibilities, including but not limited to:

  • Implementing and maintaining our proprietary animation tools and game engine workflows.
  • Collaborating and communicating effectively with internal teams to integrate new technologies seamlessly.
  • Establishing close ties with the user base to stay abreast of their evolving needs and challenges, ensuring their productivity and efficiency remain unhindered.

Player Profile

Minimum Qualifications

  • A minimum of three years’ experience working within a tools engineering team in the realms of games, film or similar domains.
  • Possession of a Bachelor’s degree in Computer Science or commensurate professional experience.
  • Proficiency in Python.
  • Familiarity with software best practices and design patterns.
  • Demonstrable expertise in Maya.
  • An innate curiosity regarding tool usability and proficiency with GUI frameworks such as Qt, PySide or PyQt.

Our World

Activision Blizzard, Inc., stands tall as one of the globe’s premier interactive entertainment conglomerates, seamlessly blending media, technology and entertainment. Home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™, our collective entertainment network captivates millions of active users each month across 196 countries, cementing our status as the foremost gaming network on the planet!

Our capacity to construct immersive and pioneering worlds is further amplified by the diversity inherent in our teams, operating within an inclusive environment. We aspire to cultivate a culture where every individual can flourish, thereby facilitating meaningful connections and engagement with the world through our epic entertainment offerings. To uphold this commitment, we provide a comprehensive suite of benefits aimed at fostering physical, emotional and financial well-being for all, ensuring our employees are well taken care of!

The landscape of the videogame industry and by extension, our business, is characterized by its rapid evolution. Consequently, the duties and obligations associated with this role may evolve in tandem with the directives issued by the Company, aimed at fortifying and enhancing our business operations and relationships with industry stakeholders.

Infinity Ward is staunchly committed to fostering an environment of equality and opportunity. All qualified applicants will receive fair and impartial consideration for employment, irrespective of race, color, religion, sex, sexual orientation, gender identity, national origin, veteran status or any other legally protected characteristic. Discrimination based on disability will not be tolerated.


We are committed to providing a comprehensive suite of benefits designed to promote the physical, emotional and financial well-being of our employees. To this end, the Company offers an array of benefits, subject to eligibility criteria, including but not limited to:

  • Medical, dental and vision coverage, alongside health savings and reimbursement accounts, healthcare spending accounts, life and AD&D insurance and disability insurance.
  • A 401(k) retirement plan complemented by Company matching, tuition reimbursement and matching charitable donations.
  • Paid holidays and vacation time, sick leave, floating holidays and compassionate and bereavement leaves, along with parental leave provisions.
  • Programs dedicated to mental health and well-being, fitness initiatives, complimentary and discounted game offerings, as well as a variety of other voluntary benefits like supplemental life and disability insurance, legal services, ID protection, rental insurance and more.
  • Relocation assistance may be extended to employees required to relocate for their role.

Eligibility for participation in these benefits may vary depending on employment status, whether part-time, temporary full-time or interns with the Company.

For roles based in the United States, the standard base pay range for this position falls between $71,300.00 and $131,906.00 annually. These figures serve as an approximate representation of the expected base pay range for new hires across all locations in the United States. However, the specific salary range and offer extended to an individual will be contingent upon various factors, encompassing relevant experience, performance and geographical location.

During the hiring process, your designated Talent Professional will furnish you with detailed insights into the salary range applicable to your local geography. Additionally, employees in this role may be eligible for incentive compensation, although such incentives are not guaranteed.


What is Infinity Ward known for?

Infinity Ward is renowned as the original studio behind the immensely popular Call of Duty® franchise. The studio has developed several acclaimed titles within the series, including Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and the more recent installment, Call of Duty®: Modern Warfare.

How many awards has Infinity Ward’s titles won?

The titles developed by Infinity Ward have accumulated an impressive tally of accolades, boasting over 200 “Game of the Year” awards and 100 “Editor’s Choice” awards, among numerous other industry honors.

Where is Infinity Ward located?

Infinity Ward is situated in Woodland Hills, California, just outside of Los Angeles.

How many employees does Infinity Ward have?

Infinity Ward employs a workforce exceeding 250 individuals.

Who owns Infinity Ward?

Infinity Ward is wholly owned by Activision, one of the leading interactive entertainment companies globally.

What is the standard base pay range for the Animation Tools Engineer role?

In the United States, the standard base pay range for the Animation Tools Engineer role falls between $71,300.00 and $131,906.00 annually. However, the specific salary offered may vary based on factors such as relevant experience, performance and geographic location. Additionally, employees in this role may be eligible for incentive compensation.

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